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AI-woordenlijst

Het complete woordenboek van kunstmatige intelligentie

162
categorieën
2.032
subcategorieën
23.060
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Zero-Sum Game

Theoretical scenario where one agent's total gain exactly equals another's loss, fundamental in multi-agent adversarial learning to model strict competitions.

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Minimax Algorithm

Decision-making algorithm that maximizes the minimum possible gain in adversarial situations, used to develop robust strategies against the opponent's worst actions.

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Nash Equilibrium

Stable state where no agent can improve their strategy by unilaterally changing their behavior, crucial for analyzing equilibrium points in adversarial MARL.

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Self-Play

Training methodology where an agent learns by competing against evolving copies of itself, eliminating the need for external data.

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Robust Policy

Reinforcement learning policy that maintains high performance against adversarial perturbations or unexpected changes in the environment.

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Worst-Case Optimization

Optimization paradigm aimed at maximizing performance in the most unfavorable scenarios, essential for developing agents resilient to adversarial attacks.

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Adversarial Attack

Deliberate action by an agent aimed at degrading another agent's performance through environmental manipulation or injection of malicious perturbations.

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Defense Strategy

Set of mechanisms and policies designed to detect, counter, and recover from adversarial attacks in multi-agent systems.

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Adversarial Environment

Learning environment designed to actively present challenges and obstacles to agents, simulating hostile or unpredictable real-world conditions.

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Policy Distillation

Knowledge transfer technique where a complex policy learned by an agent is compressed into a simpler and more efficient form, often used after adversarial training.

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Adversarial Reinforcement Learning

Reinforcement learning paradigm explicitly integrating adversarial agents into the training process to improve robustness and generalization capabilities.

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Multi-Agent Adversarial Bandit

Extension of the multi-armed bandit problem where multiple agents interact in an environment with rewards potentially manipulated by adversaries.

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Adversarial Imitation Learning

Imitation learning approach using adversarial discriminators to evaluate and improve the quality of imitated behavior compared to experts.

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Robustness Testing

Systematic evaluation of agent performance in extreme scenarios and coordinated attacks to measure their resilience and identify vulnerabilities.

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Adversarial Perturbation

Subtle but intentional modification of observations or the environment designed to induce errors in a target agent's decision-making.

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Strategic Uncertainty

Uncertainty about the future intentions and strategies of adversaries, requiring probabilistic and adaptive approaches in multi-agent decision-making.

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Game-Theoretic MARL

Application of game theory to multi-agent reinforcement learning to analyze and optimize strategic behaviors in competitive contexts.

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