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kategorie
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podkategorie
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pojęcia
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Policy

Strategy or mapping that defines the action to take in each possible state, representing the agent's behavior in a reinforcement learning process.

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Multi-Armed Bandit Problem

Sequential optimization problem where an agent must choose among several options with unknown rewards to maximize cumulative reward over time.

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Cumulative Reward

Sum of expected future rewards that the agent seeks to maximize, often calculated with a discount factor to give less weight to distant rewards.

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SARSA Algorithm

On-policy reinforcement learning algorithm that updates Q-values based on the State-Action-Reward-State-Action sequence, unlike Q-learning.

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Deep Q-Network

Deep neural network architecture used to approximate the Q-function in complex state spaces, combining deep learning and Q-learning.

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Deep Reinforcement Learning

Approach integrating deep neural networks into reinforcement learning to handle high-dimensional state or action spaces.

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Epsilon-Greedy Policy

Action selection strategy where with probability ε the agent explores (chooses a random action) and with probability 1-ε it exploits (chooses the best known action).

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Policy Optimization

Class of methods in reinforcement learning that directly optimize the policy without going through a value function, often using policy gradient techniques.

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Policy Gradient Algorithm

Optimization method that directly adjusts policy parameters by following the gradient of the expected reward with respect to these parameters.

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Multi-Agent Reinforcement Learning

Extension of reinforcement learning where multiple agents learn simultaneously, often in competition or cooperation, in a shared environment.

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Experience Replay Memory

Data structure storing transitions (state, action, reward, next state) for resampling during training, improving data usage efficiency.

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Actor-Critic Algorithm

Architecture combining an actor that selects actions according to a policy and a critic that evaluates these actions, enabling more stable and efficient learning.

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