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KI-Glossar

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Breadth-First Search (BFS)

Graph traversal algorithm that explores nodes level by level, using a queue to systematically visit all vertices reachable from a starting point.

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Depth-First Search (DFS)

Recursive traversal technique that explores as far as possible in each branch before backtracking, typically implemented with a stack or recursively.

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Dijkstra's Algorithm

Greedy algorithm that determines the shortest path from a source vertex to all other vertices in a weighted graph with non-negative weights.

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A* Algorithm

Optimal pathfinding algorithm combining heuristic and actual cost, using an evaluation function f(n) = g(n) + h(n) to efficiently guide exploration.

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Bellman-Ford Algorithm

Shortest path algorithm capable of detecting negative weight cycles, iteratively relaxing all edges to propagate minimum distances.

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Floyd-Warshall Algorithm

Dynamic programming algorithm that calculates shortest paths between all pairs of vertices by successively considering each vertex as an intermediate point.

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Bidirectional Search

Technique that optimizes pathfinding by simultaneously conducting two searches from source and destination vertices until their intersection.

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Topological Sorting

Linear ordering of vertices in a directed acyclic graph where each edge u→v respects the constraint that u appears before v in the final order.

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Tarjan's Algorithm

Linear algorithm that identifies strongly connected components in a directed graph using depth-first search with numbering and stacks.

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Strongly Connected Components

Maximal subgraphs where each vertex is reachable from every other vertex in the same subgraph through directed paths.

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Articulation Point

Vertex whose removal increases the number of connected components of the graph, identified by depth-first search algorithms with numbering.

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Bridges in a Graph

Critical edges whose removal disconnects the graph by increasing the number of connected components, detected by specialized depth-first search traversals.

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Kosaraju's Algorithm

Two-phase algorithm using two depth-first searches to identify the strongly connected components of a directed graph.

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Limited Depth Search

Variant of DFS that restricts the exploration depth to a predefined limit, avoiding combinatorial explosion in deep graphs.

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Iterative Deepening Search

Search strategy combining advantages of BFS and DFS by performing series of limited-depth searches with increasing depths.

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Johnson's Algorithm

Efficient algorithm for all-pairs shortest paths in weighted sparse graphs, combining Dijkstra and Bellman-Ford reweighting.

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Uniform Cost Search

Variant of Dijkstra exploring the node with minimal accumulated cost without heuristic, guaranteeing optimality for graphs with positive costs.

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Eulerian Cycle

Path traversing each edge exactly once, existing if and only if each vertex has even degree in a connected graph.

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Hamiltonian Cycle

Path visiting each vertex exactly once, NP-complete problem without simple necessary and sufficient condition for existence.

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