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Memory Registers

Fastest and private memory of each SM (Streaming Multiprocessor) thread, used to store local variables with a one-clock-cycle access latency.

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Memory Thrashing

Performance degradation phenomenon during non-optimized memory accesses generating a high rate of cache misses and memory bank conflicts.

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Memory Bank Conflicts

Simultaneous access contention to different locations of the same shared memory bank, resulting in access serialization and performance reduction.

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Asynchronous Memory Transfer

CPU-GPU data transfers executed in parallel with kernel computations via CUDA streams, hiding memory latency and optimizing GPU utilization.

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Memory Alignment

Alignment of data structures on specific byte boundaries (128, 256, 512 bits) to ensure coalesced and maximum memory transactions.

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Zero-Copy Memory

Technique allowing the GPU to directly access host memory without copying, using memory mapping to reduce memory consumption and transfer times.

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CUDA Streams

Sequence of operations executed in order on the GPU enabling task parallelism and computation-transfer overlap to optimize resource utilization.

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Memory Pool

Pre-allocation of a GPU memory block for fast allocations/deallocations, reducing fragmentation and dynamic allocation costs during execution.

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Memory Prefetching

Preloading data into GPU cache memory before actual use, masking memory latency and improving instruction-data parallelism.

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Memory Paging

Management of memory pages between CPU and GPU involving on-demand migration and usage-based eviction to optimize the use of limited GPU memory.

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CUDA Unified Virtual Addressing

Single virtual address space combining host and device memory, enabling transparent transfers and valid pointers between CPU and GPU.

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Memory Occupancy

Ratio of active warps per SM impacted by memory usage, determining the achievable level of parallelism and GPU resource utilization efficiency.

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